#include "DXUT.h"
#include "Settings.h"

float g_Renderdistance	= 200.0f;
float g_Fogcolor[4]		= { 0.176f, 0.196f, 0.667f, 1.0f };

int g_Zero_x = 1073741823;
int g_Zero_z = 1073741823;
